[Space And Perception] PINGSONIK ENVIRONMENT. DATA ORGANIZATION IN SYNTHESIS ENVIRONMENTS. VOLDEMARS JOHANSONS
The Pingsonik Automata is proposed as a modular data synthesis and processing environment, aimed at creation and control over complex structures of synthesis parameters and resulting sonic structures. By complexity here is meant a structure that has a large number of particles and/or dimensions. Modern synthesis environments are well capable of (re)producing such structures acoustically, while for a human composer/performer they remain unintelligible due to the complexity of their structure.
The approach to the problem posed is to organize the masses of control parameters into dimensional structures (shapes) that are recognizable to human perception.
At the core of the environment lies the notion of space and abstraction. A space is a basic concept and entity, well conceived by human perception, largely by visual means. Any organization of matter in space, real or virtual, is instantly recognized as a structure or a shape. By recognition, a structure is justified in perception as a form (abstraction process), thus greatly reducing the number of parameters involved in the perceptual process. It's noted that recognition can greatly enhance the process of controlling or learning; undoubtedly, this effect is valid within musical context as well.
Artist Voldemars Johansons works with audio/data in forms of composition, installation and performance.
His work deals with acoustics and sound processing, examining aspects of spatiality, physicality and interaction in context of real and virtual environments and their hybrid intersections.
His research interests address application of synthesis and modulation of multidimensional data/control structures as generative source for procedural interpretation in acoustic and visual domains, questioning aesthetic morphology that arises between two.
He currently studies electronic music at Institute of Sonology, The Hague.