Locative 
          Concepts
          Ben Russell
        This 
          section attempts to give a brief overview of the potential capabilities 
          of next generation location aware mobile devices; capabilities, which, 
          if combined could potentially lead to significant shifts in the economic 
          and social landscape.
        Location 
          and proximity sensing
        Beyond 
          GPS there are now a whole range of location sensing technologies:
        GPS, 
          WiFi triangulation, WiFi and bluetooth XML feeds that broadcast location 
          information, 3G phone location finding, conventional current cell tower 
          locating. With more coming from ultra wideband through chip level inertial 
          navigation systems.
        This 
          means that a device can ascertain its position by multiple means, both 
          indoors and outdoors and to varying degrees of accuracy.
        
          Spatial annotation
        A 
          piece of text left at a place can be displayed on a mobile device when 
          the user reaches that place. Conversely because the device knows its 
          location, a user can leave media at a place. 
        Because 
          of the recent proliferation of location sensing methods, locative media 
          can be placed both indoors and outdoors and can be found and interacted 
          with even when GPS satellites are inaccessible.
        Beyond 
          leaving things at specific places, such a system facilitates the (location 
          aware device mediated) spatial demarcation of zones and paths (see headmap.org 
          for more on spatial annotation).
        
          Collaborative mapping
        Collaborative 
          mapping is the process by which groups generate their own maps.
        People 
          who use GPS systems tend to take records of waypoints, specific points 
          of interest. But GPS devices also track the route you take, they generate 
          GPS traces. If you upload the traces recording the routes you take to 
          a database and others in the same area do the same the combination of 
          traces soon begins to look like a map.
         
          The Waag society put together a project called 'Amsterdam Realtime' 
          (realtime.waag.org) they supplied locals with GPS systems and collected 
          the traces and combined them to create the beginnings of an intricate 
          map of Amsterdam. After 40 days the map was remarkably complete given 
          the small number of participants.
        This 
          art project illustrates a serious point. If a lot of people have a GPS 
          and they pool the traces you can make usable maps.
        Mapquest 
          produces commercial grade maps for the web. The maps start out from 
          freely available Tiger census maps, they are then finessed using information 
          from commercial drivers with GPS devices in their vehicles, and by an 
          army of real people driving around validating and amending the maps 
          against real places.
        In 
          India some maps are produced by university departments using commercially 
          acquired satellite photos and people driving on motorbikes with GPS's.
        As 
          maps become increasingly object orientated structures rather than mere 
          pictures, the question arises (once you have added all the utilities 
          and the building outlines), what data are you going to associate with 
          those map objects. The wealth of data about places lies in the hands 
          of ordinary people; they can add a whole range of information that no 
          centralised department could ever hope to accumulate. The opportunity 
          exists to push data collection out to the edges (a very successful contemporary 
          strategy).
        Once 
          people are annotating maps and generating the traces that keep those 
          maps up to date, once cartographers delegate a large part of there work 
          to a huge distributed workforce, maps are going to be different, and 
          very dynamic animals.
        It 
          remains to develop software to allow large scale collaborative mapping 
          that could result in maps more useful, mischievous, accurate and up 
          to date than the current commercially produced maps.
        In 
          the UK copyright protection prevents a large part of the population 
          getting access to maps they could annotate and contribute to, and worldwide, 
          mapping is a big industry that is failing to address this new trend 
          towards massively decentralised mapping. Mobile location aware devices 
          are the key to providing the data that could transform commercial cartography.
        
          Group coordination
        High 
          resolution screens, 3d capable, high quality audio, gps, wireless internet 
          connectivity, open many to many voice channels… we're very close to 
          full on location-aware gaming. Manufacturers are releasing extremely 
          powerful handheld devices that have GPS and wireless networking. The 
          next generation of devices are going to be new animals, less easily 
          defined with preconceived ideas descended from static tele-visual media.
        Games 
          companies can create an infrastructure for an ad hoc distributed mobile 
          clan. they don't have to mob (but they can), they don't need a base, 
          or a leader, they can cover and survey a large area without line of 
          sight, and they can refer to and contribute to continuously updated 
          collective collaborative maps, territorial definitions and asynchronous 
          (and synchronous) communications channels. Developing what will turn 
          out to be the new tactics (positive and negative) that arise out of 
          these kinds of capabilities reaching street level probably requires 
          using them, being familiar with them, taking them for granted as a starting 
          point. It requires kids. This is not text messaging or email, or word 
          of mouth, its open high bandwidth communications, GPS and powerful processors.
        Some 
          PC games already have entire almost accurate 3d models of major cities 
          (ideal for urban gaming when combined with positional information). 
          These new handhelds easily have the processor power and several gigabytes 
          of storage needed to store and render those models.
        
          Soft architecture
        We 
          are headed towards a massive shift in the plasticity of the built environment. 
          Location-sensing capabilities allow marking out spaces and paths that 
          can subsequently be found, interpreted and followed electronically.
        Consider 
          hybrid objects that can demarcate both in the real world (e.g. using 
          light) and in a virtual representation of the real world (transmitting 
          location). Lights with location awareness, so that a perimeter or a 
          path can be marked out in real space and virtual space simultaneously.
        All 
          the elements of architecture, points, lines, and bounded space will 
          be available and perceivable to next generation mobile devices. The 
          cost of transforming a space in software will be considerably less than 
          the equivalent transformation in stone or steel.
        
          Filtering and event triggering
        One 
          problem associated with locative media, and with data in general, is 
          how to wade through the mass of information to find what you need.
        At 
          the moment people find things mostly through a combination of Google, 
          personal referrals and links.
        As 
          data becomes more structured the kinds of filtering that are possible 
          become more interesting.
        Social 
          networks, keyword searches, location, and context all become criteria 
          for narrowing down what a user sees.
        You 
          can choose to see only what people in your peer group have left, what 
          you are close to, what you are interested in, what matches your keyword 
          search. The intersection of these criteria will be a useful subset of 
          the mass of information available.
        
          Identity
        Identity 
          systems are key areas of research with implications for digital currency 
          evolution, reducing spam, increasing trust, exchange and patterns of 
          real world social interaction.
        Distributed, 
          decentralised peer to peer identity solutions (see the discussions relating 
          to FOAF and PGP based solutions in the sections below) offer a very 
          different social model to centralised models (e.g. Microsoft's passport 
          and the corporate centric and vaguely federated Liberty Alliance), which 
          view the individual as purely a consumer.
         
          There is a strong commercial incentive in the short term for developing 
          such a distributed system. Whoever defines the most socially acceptable 
          identity model will be in a position to exploit that definition commercially.
         
          The choice of a dominant identity model will have implications for the 
          evolution of money, marketing and new forms of social exchange.
        On 
          a broader level. Identity is not just about consumption.
        Identity 
          is encoded in clothes, interests, social connections and affiliations.
        Mobile 
          devices can encode and project these ideas. A structured, personal, 
          digital identity data layer can be 'digital clothes', mediating between 
          people in the same physical space and triggering social interactions 
          that would not otherwise happen.
        Each 
          day you digitally encode your electronic projection of yourself (a bit 
          like an answerphone message).
        The 
          opportunity is larger than pure identity. Its about making an identity 
          system that mediates on a higher level than just 'i am who i say i am'. 
          A system that gives information beyond what others see when they look 
          at you. A layer of information visible to others. This layer can be 
          protected using a FOAF based system (see below) so that only those in 
          your extended social network see this identity information.
        The 
          goal is to build an identity system with higher, more complex functionality, 
          including features like serendipity augmentation (social network links, 
          interests in common, geographical proximity triggers).
        Such 
          a system needs to be peer to peer with the data resident on the device 
          so that two people in the same room can interact even if no connection 
          to a wider network is available.
        
          Social network mapping
        There 
          are a number of websites that allow people to collectively map their 
          social networks and take advantage of previously unseen connections. 
          The principle is that you get to see not just your friends, but the 
          friends of your friends (who you might not otherwise be aware of). The 
          list of these sites is long and includes Friendster, Ryze, and Linkedin. 
          These sites all rely on a centralised database.
        Since 
          the emergence of XML and the semantic web, it has become a lot easier 
          to maintain decentralised databases. A key early example of this is 
          the FOAF project, founded by the W3C's Dan Brickley. FOAF stands for 
          'Friend Of A Friend' . The premise is that you maintain a list of friends 
          in a FOAF file on your own website. The FOAF file is a personal, machine 
          readable, list of your friends. It uses a semantic web schema to assert 
          a set of logical relations, mainly of the form 'A knows B' (where B 
          is a functional weblink to B's FOAF file). If B's FOAF file (stored 
          elsewhere) asserts that 'B knows C'. Then a software agent can jump 
          between the two FOAF files in different places on the web and assert 
          that A and C are connected through B, and report back to A that A is 
          connected to C through B.
        Essentially 
          FOAF is a digital extension of who you know. Once in place a distributed 
          FOAF social network can form the basis of a more complex system. For 
          example if the geographical locations of A and C are known and they 
          are close to each other, the software agent can deduce that:
        person 
          A knows person B
        person 
          B knows person C
        A 
          is geographically close to C
        So 
          that A and C can be notified of their proximity and their connection 
          through mutual friend B
        A 
          decentralised social network mapping system incorporating FOAF ideas 
          with encryption schemes like PGP or GPG could be a basis for a powerful 
          and useful decentralised identity and trust system.
        
          Reputation and trust
        Aligned 
          to the problem of Identity are the problems of reputation and trust. 
          Once a persons identity can be verified, the next question that arises 
          is whether they can be trusted. This can be made measurable in terms 
          of validation by implication (e.g. they belong to a community that is 
          trusted) or by direct validation (e.g. they are vouched for by other 
          people; either by friends or people that have traded with them without 
          being ripped off). 
        Trust 
          systems (and theory) already exist and many function well even without 
          being absolutely water tight. The ones in use often refer to some kind 
          of social network mapping system; that is you are validated because 
          other people link favourably to you (e.g. blogrolls and FOAF).
        
          Non-contact communication
        Companies 
          like Amazon have recognised the power of implied (rather than directly 
          asserted) social network mapping. When you buy CD's at amazon, they 
          keep track of what you buy or browse through, and suggest alternative 
          products that people who bought the products you are interested in also 
          bought. 
        If 
          individuals maintained lists of the books and CD's they like on their 
          own sites (or more importantly on their own mobile devices). Then Amazon’s 
          model could become the basis for a kind of decentralized, peer-to-peer, 
          “non-contact communication”.
        More 
          importantly this decentralised system could trigger real world events.
        Through 
          your mobile device you could meet someone on a long train journey, based 
          on a combination of a mutual friend (FOAF) and an intersection of interests 
          (books in common) and geography (proximity).
        
          Economic exchange
        A 
          FOAF based system, aligned to semantically structured lists (of things 
          liked, needed or for sale for example) is the basis for an exchange 
          engine.
        If 
          inventories (lists) of all kinds of things are exposed (only to those 
          who fit user defined criteria), and those lists are structured and machine 
          readable (and allow machine inference), then machine mediated exchange 
          systems become possible.
        Add 
          location information and host your node in the system on your mobile 
          device.
        Allowing, 
          for example,a group of neighbours to expose and pool resources like 
          tools or books.
        Up 
          until recently only the money markets met these structured conditions, 
          but now the effects of structuring and automation on markets can be 
          applied peer to peer, and to every kind of exchange. Augmented capitalism.
        
          Ultra wideband
        "Ultra 
          Wideband radio is a revolutionary wireless technology that transmits 
          digital data at very high data rates over a wide spectrum of frequency 
          bands using very low power. Within the power limits allowed under current 
          FCC regulations, UWB can not only carry huge amounts of data over a 
          short distance at very low power, but it also has the ability to carry 
          signals through doors and other obstacles that tend to reflect signals 
          at more limited bandwidths and a higher power. In addition to its uses 
          in wireless communications products and applications, UWB can also be 
          used for very high resolution radars and precision (sub-centimeter) 
          location and tracking systems." [From the Time Domain ultra wideband 
          FAQ]
        
          Existing technologies integrated
        Integrating 
          existing and emerging technologies into a new way to think about place, 
          social interaction, and exchange is a huge opportunity. 
        A 
          direct, head on, attempt to make a real device that not only has a feature 
          list that incorporates all the capabilities outlined above, but to make 
          them work together, could result in huge level of social change and 
          offers an unparalleled commercial opportunity
        Location 
          aware devices, cam phones, RFID tags, geo-tagged blogs, GPS, WiFi, the 
          semantic web, 3d gaming are a disparate set of buzzwords. Combined together 
          they could alter the very fabric of commercial and civil society.
        
          links
        Identity
        IDcommons
        http://www.idcommons.net
        openprivacy.org
        The 
          Liberty alliance and Ping ID
        http://www.projectliberty.org/
        http://www.pingid.com
        Trust
        advogato 
          trust metrics
        http://www.advogato.org/trust-metric.html
        newsmonster
        ww.newsmonster.org
        affero
        http://www.affero.org
        FOAF
        http://rdfweb.org/foaf/
        FOAFnaut
        http://jibbering.com/foaf/
        Semantic 
          web
        Dan 
          brickley
        http://rdfweb.org/people/danbri/
        RDF 
          Primer
        http://www.w3.org/TR/rdf-primer/
        RDF 
          known ontologies
        http://rdfschema.info/2003/known_ontologies
        Dave 
          beckett's RDF resource guide
        http://www.ilrt.bris.ac.uk/discovery/rdf/resources/
        Context 
          computing
        Peter 
          J Brown's papers on 'context computing'
          www.cs.ukc.ac.uk/people/staff/pjb/pubs.html
        Ultrawideband
        Time 
          Domain 
          www.timedomain.com/products/ourtech/faqs.html
        