IXI SOFTWARE DESCRIPTION
            Thor Magnusson and Enrike Hurtado
            http://www.ixi-software.net
          The ixi project 
            started as an experiment with different ways of using the computer 
            to compose and perform music in studio recordings and live performance. 
            The initial idea was to try to create applications that would serve 
            as virtual instruments, rather than general musical studios. In the 
            history of popular music software - tools such as Cubase, Logic, or 
            Protools - we find an approach that is aimed at utilising the computer 
            as a general music studio, following the tradition of the analogue 
            tape studio or the ways music is inscribed in the western notational 
            system. The computer became a virtual studio, but nothing more. There 
            were very few experiments with the real qualities of being able to 
            work with three dimensional space, moving objects or abstract visual 
            metaphors, but more a tendency to imitate the buttons and sliders 
            of analogue equipment. This kind of software is typically considered 
            a linear container of pitch and touch information that is sent to 
            other hardware through MIDI, virtual instruments sch as VST, or (when 
            computers became more powerful) a recorder of audio that could store 
            waveform information from real instruments.
          The computer becomes 
            a virtual studio, an imitation of the real world, and everybody that 
            has been working with real instruments, mixers and controllers knows 
            how frustrating it is to manipulate with sliders, knobs and buttons 
            on the screen with the mouse, compared to the real thing. This does 
            not mean that the comptuter is a bad musical instrument. The computer 
            is a vast creative space with unlimited 
            possibilities. So why has the history of comptuer musical software 
            been so strangely traditional? There are historical reasons for this. 
            In the late 50s, the computer was used as a tool to compose, for example, 
            algorithmic music, where it was utilised for calculating the macrostructure 
            of music, i.e. pitch information. It was only much later that it became 
            powerful enough to handle the wave information of the sound itself, 
            and manipulating or filtering that information through algorithmic 
            procedures. Behind programmes like, Cubase, Logic or Protools, and 
            the audio processing functionalities of those programmes lie decades 
            of hard work when computer scientists, mathematicians and musicians 
            were developing solutions to digitise audio and manipulate its qualities.
            
            It is with much gratitude to people like Max Matthews, Miller S. Puckette 
            and James McCartney (ixi’s gurus) that we can explore the computer 
            as a tool and a space for the creation of new virtual musical instruments. 
            Our aim is to explore new forms of interaction with sounds and sonic 
            information. We approach the computer in the same manner as the Luthiers 
            (the instrument makers and musicians of the Middle Ages) approached 
            wood, iron and strings, when most classical instruments we know today 
            were made. In the computer we have a processor that can record sound 
            in real-time, analyse the musical performance and respond according 
            to programmed instructions. It is a truly interactive instrument like 
            the guitar, but offers more sophisticated possibilities through algorithmic 
            procedural instructions. Imagine a guitar that changes shape according 
            to how you play it. Or a guitar that has a different sound each time 
            it is strummed. In our work we have been approaching the computer 
            with open minds, without thinking of the physicality of digitised 
            sound, but rather from the other end; the 
            computer allows us to create unique interfaces that effect musical 
            structure in new ways. An interface is an instrument. It controls 
            how we play, what we compose and the way the music sounds, just like 
            a 
            physical instrument. A cello does not only sound differend than a 
            violin, but it is played differently. ixi software is not a generalised 
            sound studio nor a ‘solution’, but a virtual instrument that helps 
            you to automate musical processes and set the conditions of composition. 
            The instrument can operate automatically until further intervention 
            from the musician.
            
            Each ixi application is a limited instrument. You might not get it 
            to do what you have in mind, (other software is better for that) but 
            you will be amused with the creative possibilities of, for example, 
            
            Spindrum or Virus. The software can work as a catalyst, producing 
            different patterns and soundscapes which can be recorded and used 
            in compositions, play or live performance. We use as much immediacy 
            as possible in our work. Instead of controllers like knobs and sliders, 
            we work with visual objects that rotate, move or connect; instead 
            of linear looping in a timeline we work with circularity, which encourages 
            the creation of polyrhythms and unexpected sound collages.
          